Week
3
Status
Games in progress
Updated
—
All matchups
What you're looking at
Two slots here can't exist in normal fantasy. BACKFLD is a whole team's
running back room — every back listed under it is scoring for you at once, so an injury to
the lead guy costs you nothing.
The two shaded rows are an insurance claim. Keon Coleman left in the second quarter, so his
WR slot became every Buffalo receiver — his four points plus everything
Bell and Dalena did after him. Then one other slot was swapped to Buffalo's best player at
its position: Caleb Williams became Josh Allen. Both resolved automatically,
paid for out of the season bank rather than this week's cap.
Season insurance bank
$500
Try to break it
Put premium players in four slots at once. The meter turns red and the lineup is refused —
that rejection happens at submission in the real app, not on Tuesday when there's no fair
way to fix it. Then tick the insurance box and watch the bank instead of the cap: a flat
$125 covers every slot, and the separate $500 buys four covered weeks out of eight.
Half the run you play uncovered, and picking which weeks to cover is the decision.
Why all-play is here
It's your weekly score measured against all eleven other managers, not just the one the
schedule handed you. Head-to-head plus weekly repricing is volatile enough that the best
manager can sit at 2–4. All-play is the honest read, and seeing it keeps an unlucky
manager from walking away in November.
The cap
$1,000 every week, no rollover. The board posts Tuesday night —
every player priced fresh off that week's salary adjustments, rounded to $5 — a top receiver runs about $180. Nine slots
against $1,000 means you cannot afford nine good players. Every legal
lineup punts somewhere. Choosing where is the game.
The week is the whole week
Thursday night through Monday night, and Wednesday on a holiday week. The board
covers every game, and a Thursday receiver counts exactly like a Sunday one.
Slots lock one at a time
There is no whole-lineup deadline. A slot is live until the player in it kicks off,
then it settles and greys out. Your Thursday QB is done Thursday night; a Monday
flex is still yours after you have watched every other manager's Sunday — and by
then you know exactly what you need. Holding a slot for Monday is a real strategy:
it costs you the cap room you did not commit, and Monday is one game, so the
options can be thin.
The injury report publishes on a schedule
Designations don't drift. Each team's report updates through the early week, freezes
24 hours before that team's kickoff, then gets one final update 90 minutes out — the
inactives. Every team runs its own clock, so a Thursday team is final while the Sunday
teams are still early. If it updated live, whoever refreshed at the right second would
see a downgrade nobody else had.
Two guards
You cannot fill an open slot with somebody who has already played — that is
picking a score you watched, not making a decision. And insurance must be elected
before the week's first kickoff, even though slots stay open, or you would
watch a starter limp off Thursday and buy cover for him Friday.
Matchup, line and weather
Every board row shows who that player faces and the line from his own team's side
— vs. MIA -3.5 is home to
Miami, laying 3.5 — plus a forecast icon: a stadium glyph for a dome, otherwise
sun, cloud, rain, snow, or wind. Information only. No rule depends on it.
| Slot | Takes |
|---|---|
| QB | One quarterback |
| RB · RB | Two running backs |
| WR · WR · WR | Three receivers |
| TE | One tight end |
| FLEX | Any RB, WR or TE |
| BACKFLD | One team's entire running back room |
No kicker, no defense
They are not on the board at all. The price list contains QB, RB, WR and TE and
nothing else.
Team backfield
This slot does not buy a running back — it buys a franchise's whole backfield.
Every carry and catch by every RB on that team, added together. If the lead back
goes down on the first drive, the backup's touches are already yours. It costs the
sum of that team's posted RB prices × 0.40, so a three-man committee nobody wants
is usually the best value on the board.
You cannot own the room and a man in it
Christian McCaffrey plus the 49ers backfield is rejected when you submit.
He is already inside what you bought, and no player scores twice in one lineup.
Pick one or the other.
Insurance
Optional, and it never touches your weekly $1,000 — it comes out of a separate
$500 season bank that does not reset and is not real money. A flat
$125 covers your whole lineup for a week, so the bank buys 4 of the 5
regular-season weeks. Picking which to cover is the decision — and the
bank does not carry into the playoffs, so anything left when the
bracket starts is wasted.
| Any starter ruled out | His slot becomes that team's entire position group, full game. Chase goes down, you get every Bengals receiver. |
| Plus one swap | One other slot swaps to that team's best player at its position, if that scores more. Started Caleb Williams? He becomes Burrow. |
You cannot buy a claim
A player who is ruled out — Out, IR, PUP, suspended — cannot be started at
all; submission rejects the lineup and names him. And a claim needs him to have been
expected to play when you picked him: anyone already Doubtful when you chose
him may start, but cannot trigger anything. Questionable is fully insurable,
which is the case insurance exists for. Without both, the best lineup in the league
is nine ruled-out scrubs and a $125 premium.
If you stacked
Two receivers from the same team and one goes down — the second is already inside
the group, so his slot shows zero. You are not losing him, he is counted in the
group. It does mean stacking and insurance work against each other.
Playoffs
Two divisions, East and West. The top four in each qualify and the seeds are drawn
across divisions — 1 East v 4 West, 4 East v 1 West, and so on — so the two division
winners can only meet in the final. Three rounds, single elimination. It is not
all-play: lose once and you are done. Played uninsured.
No lineup is a forfeit
Nothing on file by the week's last kickoff and you lose that game outright,
and your insurance bank is
charged one week's premium as a penalty. Both managers no-show and both take the
loss — nobody backs into a tie.
Points — full PPR
Bonuses are per player: three backs splitting 120 yards earns nobody the
100-yard bonus.
| Event | Pts | Event | Pts |
|---|---|---|---|
| Passing yard | 0.04 | Reception | 1 |
| Passing TD | 4 | Receiving yard | 0.1 |
| 300+ pass yds | 3 | Receiving TD | 6 |
| Interception | −1 | 100+ rec yds | 3 |
| Rushing yard | 0.1 | Return TD | 6 |
| Rushing TD | 6 | Two-point conv. | 2 |
| 100+ rush yds | 3 | Fumble lost | −1 |
Standings
Head to head, one game a week. Ties break on points for first, then
head-to-head, then all-play. All-play is your score against everyone else each week —
in a format this streaky you can play well and sit at 2–4, and all-play is the
honest read on whether your process is working.
Tell Levi what's broken
Nobody has ever played this format, so confusing, unfair, boring and buggy are all
useful. Write it here and hit send — it opens your mail app addressed to him. If
that doesn't work on your phone, hit copy and paste it wherever.