League Constitution · 2026 Season · Trial Run

Thousand
Dollar
Sundays

A head-to-head league with no draft, no waivers, and no keepers — just a fresh thousand dollars every Tuesday night and nine slots to spend it on.

Managers
4–20
Weekly cap
$1,000
Lineup slots
9
Insurance bank
$500
Regular season
Wks 1–5
Playoffs
Wks 6–8
Read
first

Yes, it makes sense

What you've described is a coherent game, and the two halves fit together better than they might sound. Here's the honest read before the rules start.

Removing the draft removes the thing that decides most fantasy seasons. In a normal league, the manager who got the third pick and hit on it is favored in November because of something that happened in August. Here, everybody starts every week with the same thousand dollars and the same player pool. The only edge is being right about who is underpriced this week.

That also cleans up a pile of problems for free. There is nothing to tank for — no draft position, no waiver priority, so a manager who is 0–3 still has exactly as good a lineup available as the leader. Bye weeks handle themselves, because you simply don't buy players who aren't playing. Nobody quits because their roster got wrecked; their roster resets in four days. Collusion has almost no surface to work on.

The real cost is that head-to-head plus weekly pricing is a high-variance combination. In a season-long league your roster is a moat that keeps you near your true level. Here, the best manager can go 2–3 because the schedule handed them the week's high score twice and they lost both. Article 8 has the standard fix for this, and I'd take it.

The second cost is administrative, and it used to be the one that actually threatens the league — nothing off the shelf runs this format. That's now solved in software, with live in-game scoring and automatic resolution of the two slots that are hard to do by hand. Article 10.

Art. 1

The cap and the price list

Every manager gets $1,000 every week. It does not roll over, it cannot be banked, and it cannot be traded. Unspent money is simply lost.

Every player is priced fresh each week off that week's salary board and rounded to the nearest $5. Prices move with form: a back who broke out on Sunday is expensive by Tuesday night, which is the mechanism that punishes you for being late to one.

Scale conversion, illustrative
Player tierLeague priceShare of cap
Top-of-board WR$18018%
High-end QB$17017%
Mid RB1$13013%
Value WR3$757.5%
Minimum-priced skill$606%
Rule 1.4 — Price freeze The board is posted once, on Tuesday night, and that is the board for the week. Our prices mirror the week's salary adjustments as of that moment. If they move later in the week we don't chase them — everyone plays off the same posted numbers.

Players who aren't on that week's board — a standalone game, a short slate — carry their most recent posted price. A player who has never been priced is unavailable that week.

Rule 1.5 — What the board tells you Every row shows the player's price, his matchup and the line from his own team's sidevs. MIA -3.5 is home to Miami, laying 3.5 — and the forecast at kickoff: a dome glyph for a roofed stadium, otherwise sun, cloud, rain, snow, or wind at 15 mph or better. It is information, not a rule. Nothing about scoring depends on it, and a game with no posted line or forecast simply shows neither.
Art. 2

The nine slots

Nine slots. The familiar eight, with the defense swapped out for the thing that makes this league yours: a slot where you buy an entire team's backfield instead of one man.

Weekly lineup
SlotEligibleTypical spend
QBOne quarterback$100–180
RBOne running back$60–190
RBOne running back$60–190
WROne wide receiver$60–180
WROne wide receiver$60–180
WROne wide receiver$60–180
TEOne tight end$50–160
FLEXAny RB, WR, or TE$60–190
BACKFIELDTeamOne NFL team's entire running back room$75–140

No kicker and no defense. Both are close to coin flips at the prices they'd command, and dropping them keeps the week's work to nine decisions.

Rule 2.2 — Why nine slots makes the cap bite Nine slots against $1,000 is tight. A ninth slot holding a whole backfield costs real money — more than the cheap defense slot it replaced — so you cannot field nine averagely-priced players. Every legal lineup punts somewhere, and deciding where is the game.
Rule 2.3 — Open pool Any player may be used by any number of managers in the same week, including both sides of the same matchup. There is no draft, no roster, no waiver wire, and no exclusivity. Everyone shops from the same shelf.
Rule 2.4 — No stacking limit, with one exception You may roster as many players from one NFL team as you like, and you may pair a team's Backfield with that same team's quarterback or receivers. Correlation is a legitimate strategy and pricing it is your problem, not the league's.
Rule 2.5 — Not a backfield and one of its backs You cannot roster the Chicago Backfield and also start a Chicago running back in an individual slot. He is already inside the room you bought, and no player scores twice (Rule 4.6) — so that lineup would pay full price for a backfield and receive half of one. Submission rejects it rather than letting you find out on Sunday.
Art. 3

The Backfield slot

You do not buy a running back in this slot. You buy a franchise's rushing operation. Every carry, catch, yard, and touchdown produced by any player listed at RB on that team's active roster scores for you that week.

Buy the 49ers backfield, and if McCaffrey goes down on the first drive, you keep scoring — the backup's touches are already yours. That's the whole point. This is the one slot in the league that cannot be ruined by an inactive report.

Pricing formula

Add up the posted prices of every RB on that team, multiply by 0.40, round to the nearest $5.

Worked prices, illustrative
RoomSum of its backs× 0.40Price
Star + two backups — 9,000 / 4,500 / 4,000$17,500$7,000$140
True committee — 5,500 / 5,000 / 3,500$14,000$5,600$110
Cheap committee — 4,200 / 3,800 / 3,200$11,200$4,480$90
Bellcow, no depth — 8,000 / 3,000$11,000$4,400$90

The 0.40 is set so the slot competes with a mid-priced running back rather than a premium one. You pay less than the room's lead back is worth on his own, and in exchange you accept that some of that money is buying backups who may not touch the ball. What you're really buying is immunity from the injury report.

Committee backfields — the ones nobody wants to touch in a normal league because you can't tell who'll get the goal-line work — are the best value on this board. A three-man room at $90 can outscore a $185 bellcow, and it cannot be ruined by an inactive.

Rule 3.4 — The multiplier is the balance dial If backfields prove overpowered after a month, raise the multiplier; if nobody buys a good one, lower it. Change it between seasons, never mid-season, and post the number before Week 1 so it isn't a surprise.
Rule 3.5 — What counts Only players officially listed at RB on the team's Week-N roster. A wide receiver's jet sweep does not count. A quarterback's scramble does not count. A fullback's touchdown does not count unless he's listed RB.
Rule 3.6 — Bye weeks A backfield on bye scores zero. It is not illegal to roster one; it is just a bad idea.
Art. 4

Lineup insurance

One premium, paid from a season-long budget, covering all nine slots against any starter going down. It is the only place in this league where you buy protection instead of production.

The bank

You get an insurance bank for the whole season — $500 in the demo, $1,000 over a full year. It is separate from the weekly cap, it is not real money, and it does not reset. Spend it and you are uncovered for the rest of the run.

Coverage costs a flat $125 a week and protects the whole lineup, so there is nothing to nominate and no guessing which player is fragile. In the demo that is four covered weeks out of five; over a full season, eight of fourteen. It is deliberately not enough to cover everything, and choosing which weeks to cover is the game.

The bank stops at the regular season. Insurance does not carry into the playoffs — see Rule 8.6. Anything you are still holding when the bracket starts is wasted, so there is no reward for hoarding it.

The trigger

Any individual starter is ruled out — he leaves with an injury and does not return, or he is a surprise inactive after his slot has settled. This applies across the whole week, Thursday through Monday, not just the Sunday games. A benching does not count. A blowout pull does not count. Poor play never counts. And see Rule 4.2: he has to have been someone you reasonably expected to play.

Rule 4.2 — You cannot buy a claim

A player who is ruled out — Out, IR, PUP, NFI, suspended — cannot be started at all. Submission rejects the lineup and names him.

And a claim requires that he was expected to play when you picked him. Each pick's designation is frozen into your lineup at submission. Anyone already Doubtful when you chose him may start — that risk is yours — but he cannot trigger anything. Questionable is fully insurable; that is the case this whole article exists for.

Without both gates the strongest lineup in the league is nine ruled-out minimum-priced scrubs and a $125 premium. One of them is certain to trigger, the claim hands you a whole position group for $9, and insurance stops being protection and becomes the strategy. A slot that has already kicked off is exempt from the first gate — his game has been played, and the designation that mattered for him was the one at submission.

Rule 4.3 — The Backfield slot cannot trigger a claim It is a room, not a man. There is no individual in it to rule out, and it is already immune to injury by design. Every other slot is covered.

The payout

Say you started Ja'Marr Chase and he catches two balls before leaving in the second quarter. Everything below happens on Cincinnati, his team.

01His slot becomes the room. Your WR slot scores every Cincinnati receiver, full game — Chase's two catches, plus Higgins, plus Iosivas, all of it added together. The targets that would have gone to Chase are still yours; they just went to other people.
02One slot is swapped. Any one other slot on your roster is replaced by Cincinnati's best player at that slot's position. Started Caleb Williams at quarterback? He becomes Joe Burrow. The swap crosses positions freely and pulls from the whole team, whether or not you owned anybody there.
03It resolves itself. The app takes the biggest available gain automatically. Nothing to declare, no deadline to miss, and no argument on Tuesday about who claimed what in time.
Rule 4.6 — Nobody scores twice, ever

A player appears in your lineup once and only once, no matter how he got there. Everything else bends around this.

So the swap may not land on the injured player's own position — every Cincinnati receiver is already yours from part one.

And if you stacked — Chase at one receiver slot, Higgins at another — Higgins is inside the group now, so his own slot is absorbed and scores zero. You are not being robbed: he is counted, just in the group instead of his slot. The two slots together are worth exactly what those men produced.

Chase hurt, Higgins stacked behind him
SlotWhat it becomesPoints
WR1Every CIN receiver — Chase 4.1, Higgins 23.6, Iosivas 11.138.8
WR2Higgins — absorbed into the group above0.0
Two slotsevery man counted once38.8
Rule 4.7 — What that zero is telling you Stacking is a fine strategy and most weeks it costs you nothing — correlated receivers rise together and the zero never appears. But stacking and insurance work against each other. When a claim fires, your second Bengal is a slot spent on a man the group was about to hand you for free, and you would have scored more with anybody else there. The zero is the league showing you that bill rather than burying it in arithmetic.
Rule 4.8 — Two starters hurt, one claim Every injured starter is evaluated and the most valuable claim is taken. One premium buys one claim, but you are never punished for the order the injuries happened in.
Know what you're buying

This is not insurance in the ordinary sense. It does not make you whole — it can leave you substantially better off than if the injury had never happened. In a worked example on real-looking numbers, an insured manager whose receiver left early finished the week 51 points higher than the same lineup with everyone healthy: the receiving room outproduced the injured star, and the free quarterback upgrade landed on top.

That is the design, not a bug. But it means a claim usually decides the matchup, so treat those eight covered weeks as your most consequential decision of the season. If it proves too strong by midseason, the dial is the premium — raise it and you simply get fewer claims.

Art. 5

Setting lineups

The board posts Tuesday night. A league week is every game in the NFL week — from the first kickoff, Thursday night most weeks and Wednesday in a holiday week, through the Monday night final whistle. The board covers all of it, and so does your lineup: a Thursday-night receiver counts exactly like a Sunday one.

Rule 5.1 — Slots lock one at a time There is no whole-lineup deadline. Each slot is live until the player in it kicks off, and then it settles. Your Thursday quarterback is finished Thursday night. Your FLEX, if you put a Monday-nighter in it, is still yours to change after you have watched every other manager's Sunday.

This is the format working, not a hole in it. Holding a slot into Monday buys you information — by then you know exactly what you need — and it costs you two things: the cap room you declined to commit on Sunday, and the risk that Monday's board is thin. A manager who spends to the cap on Sunday afternoon has nothing left to play with; a manager who holds $200 back for Monday gave up a Sunday starter to do it. Both are real strategies. Choosing between them is most of the week.

The cap binds across the whole week, not per day. Money in settled slots is committed — it is spent whether or not that player produced — and your open slots have to fit in what remains of the $1,000.

Rule 5.2 — You cannot buy a score you have already watched An open slot may not be filled with a player whose game has already started. Otherwise Monday night is not a decision, it is arithmetic: you would simply install whichever Sunday player happened to score most. The slot stays open; the pool of people who can fill it shrinks to those who have not played.
Rule 5.3 — Insurance is elected before the week starts The insurance election freezes at the week's first kickoff, even though slots stay open after it. It cannot be added later and it cannot be dropped. Otherwise you would watch a starter limp off on Thursday night and buy cover for him on Friday morning, which is not insurance — it is a refund.
Rule 5.4 — The injury report publishes on a schedule

Designations do not drift continuously. Each team's report moves through the early week, freezes 24 hours before that team's kickoff, and gets one final update 90 minutes out — the inactives. Between those points nothing changes.

Every team runs its own clock off its own kickoff, so a Thursday-night team is final while the Sunday teams are still in early week. The board shows which stage each row is in and when it next changes.

This is what keeps the report fair. If it updated live, the manager refreshing at the right second would see a downgrade the manager who checked an hour ago did not — and since a designation decides both whether you can start a man and whether he can trigger a claim (Rule 4.2), that difference would decide games.

Rule 5.5 — Late inactives A player ruled out on the final report is refused at submission like any other ruled-out man — but you only get 90 minutes to replace him, and only if his slot has not settled. A player ruled out after his slot has settled scores zero. No replacement, no credit, no exception. This is the risk you are managing when you decide whether to pay up for a questionable tag — and it is exactly the risk the Backfield slot and lineup insurance exist to sell you a way out of.
Rule 5.6 — Missed lineups Because slots lock individually, the deadline for having any lineup on file is the week's last kickoff — until Monday night starts, there is still something you could legally submit. Nothing on file by then is a forfeit: you lose that week's game outright, and your insurance bank is charged one week's premium as a penalty. If both managers in a matchup no-show, both take the loss; nobody backs into a tie. In the playoffs the loss stands alone, since there is no bank left to charge.
Art. 6

Scoring

Full PPR with per-player yardage bonuses. The scoring and the pricing are built to match each other — that relationship between what a player costs and what he is expected to produce is the only thing holding this league together, so neither moves without the other.

Point values
EventPointsEventPoints
Passing yard+0.04Reception+1
Passing TD+4Receiving yard+0.1
300+ passing yards+3Receiving TD+6
Interception thrown−1100+ receiving yards+3
Rushing yard+0.1Return TD+6
Rushing TD+6Two-point conversion+2
100+ rushing yards+3Fumble lost−1

Team slots — the Backfield, and any slot converted by insurance — are scored by running every qualifying player's line through the table above and adding the results. Bonuses are earned per player, not per slot: three backs splitting 120 yards earns nobody the 100-yard bonus.

Art. 7

A legal lineup

Here is a build at the illustrative prices used throughout — two players you love, two deliberate punts, and a committee backfield doing the heavy lifting.

Week 6 · Manager: sample

SlotSelectionCost
QBMid-tier starter, plus matchup$130
RBThe one back you're sure about$185
RBPunt — backup with a start$60
WRSlate's second-priciest receiver$165
WRSolid WR2$90
WRPunt — minimum salary$60
TENear minimum$55
FLEXCheap receiver in a good spot$65
BACKFIELDTeamStar + two backups$140
Total$50 unspent$950

Insuring that $130 quarterback would cost $80, but from the season bank — it does not appear in the column above and does not change what you can afford this week. Upgrade either punt to a premium player and you're at $1,070 — illegal. That's the cap doing its job at nine slots. You get two or three players you love, and the rest of the week is spent finding the guys nobody else wants to pay for. Anyone who tells you they built a lineup with no weak spots did the arithmetic wrong.

Art. 8

Standings and the schedule

Managers are split into an East and a West division and play a head-to-head schedule, one game a week. The demo runs a five-week regular season and a three-round bracket; a full season is fourteen and three.

Tiebreakers, in order

  1. Record
  2. Total points scored
  3. Head-to-head record between the tied managers
  4. All-play record — your weekly score against every other score, accumulated
  5. Coin flip, in public, on the group chat
Rule 8.4 — Publish the all-play Track and post the all-play record every week alongside the real standings, even though it decides nothing until the fourth tiebreaker. In a format this volatile it is the honest measure of who is actually playing well, and having it visible keeps a 4–7 manager who has been unlucky from walking away in Week 9. This is the single most important thing on this page after the cap itself.

Playoffs

The top four in each division qualify. Seeds are drawn across divisions, and the halves are arranged so the two division winners can only meet in the final:

Round one, seeded across divisions
GameEastWest
QF11 East4 West
QF22 East3 West
QF33 East2 West
QF44 East1 West

Winners of adjacent games meet in the semi-final, and those two winners play the final. Single elimination throughout — it is not all-play. Same $1,000 cap, same open pool, same scoring: the playoffs are not a different game.

Rule 8.6 — Insurance stops at the bracket Lineup insurance does not carry into the playoffs. Whatever is left in your bank when the regular season ends is gone — you cannot save it for a title run, and nobody arrives at the bracket with cover somebody else spent. Every playoff week is played uninsured. Spend the bank while it can still win you a game.
Rule 8.7 — Late-season caution If the NFL week you land the final on has teams resting starters, the championship turns into a lottery. Move the season a week earlier rather than playing the final into Week 18. Decide this in August, not December.

In a small league this is a soft cut: eight managers in two divisions of four means everybody qualifies, which is fine for a demo — everyone gets to play the bracket. It only becomes a real cut at ten managers or more.

Art. 9

How to actually play this

Not rules — strategy. The format has one lever that is not obvious, and knowing it separates managers by about Week 8.

The cap makes you punt. Choose where.

Nine slots against $1,000 means you cannot field nine good players. Every legal lineup has weak spots, and the week is decided by whether yours are cheap-and-live or cheap-and-dead. The board reprices every Tuesday night, so the manager who reads the injury report on Wednesday finds the $60 receiver who just inherited a hundred snaps.

Committee backfields are the value on the board

The Backfield slot prices a whole room at 40% of its combined cost. A three-man committee nobody wants to touch in a normal league — because you can't tell who gets the goal line — is the best thing you can buy here, because you get all three and the injury report cannot hurt you. Pay up for a star's room and you are mostly paying for a man you could have bought outright.

Stacking is a real lever, and it is not the one people think

Stacking — two or three slots on the same offense — does not raise your expected score. Identical players, identical expected points, teammates or not. What it does is move probability out of the middle and into both ends:

Where your weekly score lands
Weekly scoreStackedSpread out
Under 80 — a loss23.4%12.4%
80–11026.2%37.2%
110–14531.3%42.1%
145+ — a blowout19.2%8.3%

Blowout weeks more than double. So do disasters. Most weeks a stack is not your best lineup — it is your worst one, punctuated by the occasional Sunday you never shut up about.

The thing worth knowing

You do not need the highest score in the league. You need to beat one person. So whether stacking helps depends entirely on who you drew:

MatchupStackedSpreadDelta
Evenly matched50.7%50.5%+0.2
You're the underdog34.3%29.5%+4.9
You're the favourite66.4%70.8%−4.5

Stack against the best manager in the league. You are not winning that one fair, and you need the 19% week. Play it boring against the manager who is 2–7. You are already ahead, and variance is how favourites lose. Check the standings before you build.

Insurance is your eight biggest decisions

Hold a slot for Monday

The strongest structural edge in this format is the one nobody has to be clever to take: put a Monday-night player in the FLEX and leave the decision until you have seen every other manager's Sunday. By then you know whether you need 8 points or 28, and you can choose accordingly — the safe target when you are ahead, the volatile one when you are behind.

It is not free. You have to hold cap room to use it, which means a slightly worse Sunday than the manager who spent to the cap, and Monday's board is one game — sometimes four playable men, sometimes none you want. Rule 5.2 also means you cannot simply install the day's biggest Sunday score; only players who have not yet played are eligible. Treat it as buying information with money, and price it accordingly.

Four covered weeks out of five in the demo, and a claim usually decides the matchup. Because the bank dies at the bracket, an unspent dollar in the final regular-season week is a wasted one. Spend them where you have the most concentrated risk — the weeks you paid up at one position, or leaned hard on one offense. Skip the weeks you spread thin and there is less worth protecting. Insurance and stacking pull against each other, but only barely: the measured cost of stacking while insured is under a point a week.

Read the all-play column, not just your record In a format this volatile you can play well for four weeks and be 1–3. All-play — your score against every other manager's, every week — is the honest measure. If your record is bad and your all-play is good, nothing is wrong with your process and you should not change it.
Art. 10

What the format costs you

Four things this league gives up. None are fatal; all are worth knowing before a league commits to a season.

Variance is highHead-to-head plus weekly repricing means the best manager can miss the playoffs. The all-play record in Rule 8.4 is the mitigation, not a cure.
Rosters will overlapWith an open pool, two managers in the same matchup may share six of nine slots. The game is then decided by three players. Some people find that thrilling and some find it hollow — either way, expect it.
There's no attachmentSeason-long fantasy runs on ownership. You root for your guy for four months. Here you rent eight strangers a week. The format trades loyalty for fairness, and some managers will miss the loyalty more than they expected.
Two plays a season still need a humanTwo-point conversions and return touchdowns don't appear in the stat feed everything else is scored from. They get flagged with the play text rather than guessed at, and somebody adds them by hand. Everything else — including the team slots and insurance — resolves automatically.
Art. 11

Actually running it

No off-the-shelf platform does this. Sleeper, ESPN and Yahoo have no weekly salary cap; the daily sites have no season-long head-to-head standings, no custom slots, and no way to price a team's backfield. So the league runs on its own software.

Prices come from the weekly salary board the commissioner uploads. Live scoring, the matchup lines and the forecasts all come from ESPN's public feed, polled every twenty-five seconds while games are running and pushed to every manager at once — so the scoreboard moves during the game the way Yahoo's does. Neither feed needs an account or a key.

The weekly loop

WEDUpload the week's salary CSV. Prices convert, every team's backfield is priced, the matchups and forecasts pull, the board posts. About a minute.
THUManagers build lineups against a live cap meter. An over-cap or illegal lineup is rejected at submission — never discovered on Tuesday, when there is no fair way to fix it.
SUNLock before kickoff, then watch. Team backfields and insurance claims resolve on their own as the games run — including which claim to take when two starters go down.
TUECheck the flagged plays — the two-point tries and return touchdowns the feed can't attribute. Add those by hand and the week is final.
Rule 11.4 — Verify the feed before Week 1 Run the scoring engine against a completed game from last season and check three players by hand against the public box score — passing yards, receptions, and a 100-yard bonus. Two minutes, once. It is the difference between trusting the numbers in November and arguing about them.

Thousand Dollar Sundays · Trial run · All prices illustrative until the Week 1 board posts · Nothing here is settled until the league says it is