Art. 4
Lineup insurance
One premium, paid from a season-long budget, covering all nine slots against any starter going down. It is the only place in this league where you buy protection instead of production.
The bank
You get an insurance bank for the whole season — $500 in the demo, $1,000 over a full year. It is separate from the weekly cap, it is not real money, and it does not reset. Spend it and you are uncovered for the rest of the run.
Coverage costs a flat $125 a week and protects the whole lineup, so there is nothing to nominate and no guessing which player is fragile. In the demo that is four covered weeks out of five; over a full season, eight of fourteen. It is deliberately not enough to cover everything, and choosing which weeks to cover is the game.
The bank stops at the regular season. Insurance does not carry into the playoffs — see Rule 8.6. Anything you are still holding when the bracket starts is wasted, so there is no reward for hoarding it.
The trigger
Any individual starter is ruled out — he leaves with an injury and does not return, or he is a surprise inactive after his slot has settled. This applies across the whole week, Thursday through Monday, not just the Sunday games. A benching does not count. A blowout pull does not count. Poor play never counts. And see Rule 4.2: he has to have been someone you reasonably expected to play.
Rule 4.2 — You cannot buy a claim
A player who is ruled out — Out, IR, PUP, NFI, suspended — cannot be started at all. Submission rejects the lineup and names him.
And a claim requires that he was expected to play when you picked him. Each pick's designation is frozen into your lineup at submission. Anyone already Doubtful when you chose him may start — that risk is yours — but he cannot trigger anything. Questionable is fully insurable; that is the case this whole article exists for.
Without both gates the strongest lineup in the league is nine ruled-out minimum-priced scrubs and a $125 premium. One of them is certain to trigger, the claim hands you a whole position group for $9, and insurance stops being protection and becomes the strategy. A slot that has already kicked off is exempt from the first gate — his game has been played, and the designation that mattered for him was the one at submission.
Rule 4.3 — The Backfield slot cannot trigger a claim
It is a room, not a man. There is no individual in it to rule out, and it is already immune to injury by design. Every other slot is covered.
The payout
Say you started Ja'Marr Chase and he catches two balls before leaving in the second quarter. Everything below happens on Cincinnati, his team.
01His slot becomes the room. Your WR slot scores every Cincinnati receiver, full game — Chase's two catches, plus Higgins, plus Iosivas, all of it added together. The targets that would have gone to Chase are still yours; they just went to other people.
02One slot is swapped. Any one other slot on your roster is replaced by Cincinnati's best player at that slot's position. Started Caleb Williams at quarterback? He becomes Joe Burrow. The swap crosses positions freely and pulls from the whole team, whether or not you owned anybody there.
03It resolves itself. The app takes the biggest available gain automatically. Nothing to declare, no deadline to miss, and no argument on Tuesday about who claimed what in time.
Rule 4.6 — Nobody scores twice, ever
A player appears in your lineup once and only once, no matter how he got there. Everything else bends around this.
So the swap may not land on the injured player's own position — every Cincinnati receiver is already yours from part one.
And if you stacked — Chase at one receiver slot, Higgins at another — Higgins is inside the group now, so his own slot is absorbed and scores zero. You are not being robbed: he is counted, just in the group instead of his slot. The two slots together are worth exactly what those men produced.
Rule 4.7 — What that zero is telling you
Stacking is a fine strategy and most weeks it costs you nothing — correlated receivers rise together and the zero never appears. But stacking and insurance work against each other. When a claim fires, your second Bengal is a slot spent on a man the group was about to hand you for free, and you would have scored more with anybody else there. The zero is the league showing you that bill rather than burying it in arithmetic.
Rule 4.8 — Two starters hurt, one claim
Every injured starter is evaluated and the most valuable claim is taken. One premium buys one claim, but you are never punished for the order the injuries happened in.
Know what you're buying
This is not insurance in the ordinary sense. It does not make you whole — it can leave you substantially better off than if the injury had never happened. In a worked example on real-looking numbers, an insured manager whose receiver left early finished the week 51 points higher than the same lineup with everyone healthy: the receiving room outproduced the injured star, and the free quarterback upgrade landed on top.
That is the design, not a bug. But it means a claim usually decides the matchup, so treat those eight covered weeks as your most consequential decision of the season. If it proves too strong by midseason, the dial is the premium — raise it and you simply get fewer claims.